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Youngsters code, build, and dream at 10th SVF Robotics Camp

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EIGHTY young innovators from Portmore communities spent five days building, coding and imagining the future at the 2026 Supreme Ventures Foundation’s (SVF) annual Junior Creators Robotics Camp, held August 10-14 under the theme ‘Build the Future’. Hosted on the grounds of Caymanas Park, the camp welcomed students from Waterford Primary School, Gregory Park Primary School, and Bridgeport Primary School, alongside children of Supreme Ventures staff. The programme placed children aged nine to 12 at the centre of a high-energy science, technology, engineering, and mathematics (STEM) experience designed to build the skills, confidence and creative thinking that can support their educational journeys and future careers.

Facilitated by Marvin Hall, of Halls of Learning, the camp challenged participants to think through five practical, team-based activities. Students rotated through a new challenge each day, gaining hands-on exposure to artificial intelligence, robotics, coding and wearable technology. By the end of the five-day programme, students had gained practical experience in training an artificial intelligence model to recognise patterns and make predictions; designing and coding playable games using a free app developed at MIT; building and programming robotic solutions to real-world problems; pitching their ideas as young innovators; creating sensor-based contraptions that responded to their surroundings; and programming wearable technologies, including step counters and movement-responsive light-up badges.

Heather Goldson, executive director of the Supreme Ventures Foundation, said she was pleased with the camp’s continued growth and impact. “Every year, this camp reminds us why the foundation does this work,” Goldson said. Heather Goldson (standing, fourth left), executive director of Supreme Ventures Foundation (SVF), engages with young learners as they work on their tablets at the SVF Junior Creators Robotics Camp.

Joining her are Stefan Miller (second left), CEO of Supreme Ventures Gaming; Kathryn Spencer (right), AVP Customer Experience at SVL; and facilitators from Halls of Learning. “When we first conceptualised this camp in 2016, our vision was simple but powerful: to expose young Jamaicans to the exciting world of STEM in a creative environment that encourages imagination, innovation and collaboration. “Since then, we have proudly provided hundr…

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